How to Generate Music in Windsurf Using AnyCap

Windsurf cannot generate music natively. This guide shows how to add music generation to Windsurf with AnyCap CLI — one install, one command, any audio asset your project needs.

by AnyCap

Cascade Shipped the Video Player. Who Ships the Track?

The demo video is done. The React player component works. The background music is sitting in a tab on another site.


Setting Up AnyCap in Windsurf


![Windsurf music generation guide hero image](https://ug.converge.ai/anycap/image/2026-07/70bf646e-76c2-4e63-932b-0b827e156c3d)

## How Cascade Handles Music Generation

Once AnyCap is installed, Cascade treats `anycap music generate` as a regular shell command — one it can call in the terminal as part of any multi-step task. The audio file downloads to the project directory automatically, and the local path is immediately available for Cascade to reference in the next step.

A concrete Cascade flow:

```bash
# Cascade implements the audio manager component from spec
# Then runs this terminal step to generate the actual asset:
anycap music generate \
  --model suno-v5.5 \
  --prompt "Mobile game main menu, cheerful, loopable, 60 seconds, no vocals" \
  -o ./src/assets/audio/menu.mp3

# Cascade then edits AudioManager.ts to load the file at the path above

No special Cascade configuration is needed. AnyCap is just a CLI that Cascade can invoke in the terminal, like npm install or any other build step. The .mp3 file path becomes a reference Cascade uses in the next code edit — exactly like any other generated asset path in the project.

Tip: To make AnyCap automatically available in every Windsurf terminal session, add export PATH="$HOME/.local/bin:$PATH" to your .zshrc or .bashrc. Cascade will then be able to call anycap without the full path.

Install AnyCap CLI

curl -fsSL https://anycap.ai/install.sh | sh export PATH="$HOME/.local/bin:$PATH"

Log in

anycap login

Install the AnyCap skill in Windsurf

npx -y skills add anycap-ai/anycap -a windsurf -y


---

## Generating Music with AnyCap

```bash
anycap music generate \
  --model suno-v5.5 \
  --prompt "Your music description here" \
  -o ./path/to/output.mp3

Basic Examples

Background track for a product video:

anycap music generate \
  --model suno-v5.5 \
  --prompt "Upbeat developer-tool product video music, 60 seconds, no vocals, modern electronic" \
  -o ./assets/product-bg.mp3

Ambient background for a focus app:

anycap music generate \
  --model suno-v5.5 \
  --prompt "Calm ambient music for a focus/study app, 90 seconds, piano and soft synth pads" \
  -o ./assets/focus-ambient.mp3

Jingle for a podcast intro:

anycap music generate \
  --model suno-v5.5 \
  --prompt "Short podcast intro jingle, 8 seconds, upbeat and professional" \
  -o ./assets/podcast-intro.mp3

Background score for a mobile game level:

anycap music generate \
  --model suno-v5.5 \
  --prompt "Adventure mobile game level music, loopable, 45 seconds, orchestral with electronic elements" \
  -o ./assets/level-1-music.mp3

End-to-End Example: Product Demo Video with Music

Step 2 — Generate the hero video (AnyCap):

anycap video generate \
  --prompt "30-second SaaS product demo: developer types prompt, code appears instantly, polished dashboard loads" \
  --model seedance-2 \
  --duration 30 \
  -o ./assets/demo-video.mp4

Step 3 — Generate the background music (AnyCap):

anycap music generate \
  --model suno-v5.5 \
  --prompt "Upbeat but calm developer tool background music, 30 seconds, no vocals" \
  -o ./assets/demo-music.mp3

Step 6 — Publish a preview:

anycap page deploy ./build --publish

Music Generation Capability Comparison

Tool Native Music Generation With AnyCap
Windsurf
GitHub Copilot Agent
Cursor
Claude Code

Summary

Windsurf does not generate music natively — and neither does any other coding agent. AnyCap fills this gap through one CLI install.

Get started with AnyCap